Monthly Archives: August 2013

Gameloft’s Total Conquest Soft-Launches for NZ and Ca App Store

At this year’s E3, Gameloft teased a new strategy warfare game that has the same gameplay with Supercell’s Clash of Clans, one of the best iOS games on the No. 1 spot of Free and Grossing Charts. Today, the company has opened the door and soft-launched this highly anticipated game in the New Zealand and Canadian App Store.

It comes no surprise as Total Conquest bears a striking resemblance to Clash of Clans, from its whole color scheme, to battle system, and to Legion part. You are thrown into a world full of loot, robbery and attack. You must build your army and command troops to fend off invasion launched by governors from all over the empire because of Caesar’s death.

When you are into the game, you will first strike at enemies with your troops available. Just follow the tutorial and go to an enemy’s outpost to tap somewhere near it to deploy your unit – Warrior in this case. After you win this battle, you will earn War profits like Gold and Apple. Meanwhile you can also share your achievements to your Facebook friends. This is something a little different from Clash of Clans.

After you completed the tutorial, you will be a real owner of Caesar’s property. At this point, you need to build more buildings to develop your empire by training more powerful units, building more functional towers and turrets.

Troops have a critical role to play in strategy games like Clash of Clans and Kingdoms of Camelot. Tocal Conquest is no exception! In this beta version, you will have ten types of units to choose from – Leginonario, Sagittarius, Praetorian, Speculator, Aries, Ballista, Gladiator, Medicus, Centurio, and Onager.  Although these units are called differently as you were familiar with Clash of Clans, they almost have the same abilities with those of Clash of Clans.

Legion Wars in Total Conquest is like Clah Wars in Clash of Clans. But Legion Wars involve two warring legions that attack each other over the course of three days. At the end of a War, the Legion with the most war Points win a reward of Tokens, which is divided among its members.

It’s not easy to revolutionize the way Gameloft has created to make games over the past years because Gameloft’s imitation model is part of its company culture. With this Golden Rule on mind, we could easily understand why Gameloft made Total Conquest.

On a side note, Total Conquest will hit worldwide in the middle of September. If you cannot wait to play this game, you can download it from either NZ or Ca App Store. It is free! We should have a complete review soon.

New Zealand App Store: https://itunes.apple.com/nz/app/total-conquest-online-combat/id529829305?mt=8

Canadian App Store: https://itunes.apple.com/ca/app/total-conquest-online-combat/id529829305?mt=8

Tower Defense X Tank Lets you Control Tanks to Attack Enemies

As I mentioned last month, there will be more COC-eque games coming out in the following months not because this type game could really have potential to become popular, but they just want to make such a game that is similar to Clash of Clans, of course, in the hope of making some money.

Except for IGG’s Castle Clash, there is almost no other COC-like game that could even get a small piece of pie from Clash of Clans.

Now, I am assuming X Tank is the next failure that attempts to copy Clash of Clans, but its experience is unnecessarily awkward throughout the game from its interface,  to animation and to controls.

X Tank is developed by a China-based company called iDuoduo.  According to iTunes description, this game was developed with more than 8 months. It is self-called a masterpiece.

Below are my impressions on X Tank:

1, You do the same thing by building your military base, construct all kinds of defense and resource buildings. This is the most important part of how a tower defense game works.

2, You cannot see all of buildings you built, and they can be seen in a primary category. For example, when you want to check your resource buildings, you will have to enter Resource Center first and then check each building’s info. Likewise, you cannot see your or enemy’s defense buildings until you access the Engineering Center. This setting makes the game become complicated, and without any advantage.

3, You can control your tank in the battlefield. There is a virtual control pad that lets you move your tank and deploy other weapons and ammo on the enemy’s base. This is a good direction that makes players feel free to attack anywhere, but this is also a disadvantage that has little strategy, so to speak.

4, You can also playing single player campaign or multiplayer challenge mode. This mode works much like Clash of Clans.

I do not like recommend this game to anybody else because it looks like a half-done work and in early beta. And it shows little potential!

Jungle Heat is Mail.ru’s New Entry to imitate the success of Clash of Clans

At ChinaJoy 2013 during July 24th – 28th, I was happy to pay a visit to the B2B Area with my colleague. During my visit to Mail.ru’s booth, I was presented with a business card and a publisher’s guide that includes Mail.ru’s business strategy, market share and games they are now publishing.

I took a quick look at the publisher guide, and a game called Jungle Heat quickly came into my view because there are many similarities between Clash of Clans and Jungle Heat in visual designs.

When I went back to my office and decided to open a new category  to cover Jungle Heat that seems to have great potential to have a position on Android market because it shares many similarities with Clash of Clans. I downloaded Jungle Heat to my Google Nexus 10 and at the time of writing, I’ve reached level 32, upgraded my commander center to level 6 and have 1000 Rating Medals.

Jungle Heat, at its core, is an attacking and defending game that centers on village management, but part of what makes Jungle Heat is different is the way it runs on Android phones and tablets and will be also compatible with iPhone and iPad soon, according to the publisher’s guide.

jungle heat screenshots

Like some of the COC copycats, Jungle Heat draws strength from what makes Clash of Clans invigorating, from the idea of village layout defense strategy, to unique troops abilities and to social leaderboards. In this beta version of Jungle Heat, its lousy art designs and lack of alliance function don’t make the game as impressive as expected.

Below is what I’d experienced:

1, Most of the buildings, when upgraded to a higher level, still look the same with its original level.

2, Most of players requested an alliance system that could definitely bring more players together. This is the most important part of why Clash of Clans had millions of active players. And they can talk, share joys and sorrows and battle results, donate troops and make the game become a community. But Jungle Heat does not have it.

3, There is no exchange between developers and players.

4, There is no way to add friends in-game. Players can only invite their facebook to play.

5, There is no incentive mechanism that encourages players to engage in single player while there is no player to attack in matchmaking multiplayer mode.

6, There are a lot of traps that lead you to use Gems to complete upgrading or training. It should have one more layer control to let you know if you do it.

7, Attacking effects are not impressive. It is a lot of mess and cannot let you experience too much difference on attacking. In this case, troops cannot reflect their unique advantage from its attacking animations.

8, Game balance is okay. There are a lot of data that Jungle Heat directly copy Clash of Clans.

9, Too much time to remove a stone or Palm.

Mail.ru was just a game publisher in Russia and its new effort to copy the success of Clash of Clans was a good direction to move its focus from a publisher to a developer and precisely to a mobile game developer. But the game was far from being great especially in front of Clash of Clans.

If you would like to play this game on your Android devices, you can now download this game by visiting this link: https://play.google.com/store/apps/details?id=ru.mail.games.android.JungleHeat

Zynga’s Dojo Mojo is a Better Web Version for Clash of Clans

Mobile Gaming market continues the trend of “Ripping off” Clash of Clans with 1 – 2 COC copies coming out every week these days. Facebook platform is also seeing a great opportunity to copy this success with its great advantage of social network.

Zynga, one of the largest providers of social games, was certainly skilled at making social games for Facebook and is now switching its focus from Facebook to mobile. Despite this, such a company with millions of active Facebook users and its newly probing mobile userbase has every reason to copy a new game that uses today’s popular gaming mechanics.  (iOS and Android Version will be coming soon)

With its newly released strategy game Dojo Mojo, Zynga managed to bring a web version of Clash of Clans to Facebook, which is being described as a “highly socializing strategy game”.

Currently, Dojo Mojo is in the closed beta and there are still a lot of bugs and new content to be added in the upcoming open beta next month.

dojo mojo

I have been playing Dojo Mojo since its limited release on Facebook and I was given 1000 Jade to test the game. Here is my first impression preview. (a short preview comparison with Clash of Clans)

1, Gameplay

Gameplay of Dojo Mojo comes with the same formula with that of Clash of Clans. Especially when you attack enemies, it feels like attacking a web version of Clash of Clans. You cannot controls troops; you need to come up with best strategy to deploy your troops with different abilities. Your goal is to earn Mojo or Loot resources.

2, Troops

Troops of Dojo Mojo are also inspired from Clash of Clans. Grunt is equivalent of Barbarian, Assassin is Archer, Thief is Goblin, etc. But Dojo Mojo has an Altar system that lets you summon a Mighty beast (Level 1 Altar for Oni) to battlefield.

3, Bonus Methods

In Clash of Clans, players can remove some stones, trees, grass and earn additional Gems. Dojo Mojo does not use such mechanic, but it allows players to build a Jade Mine where players can place Pit traps to capture enemy troops to work for Jade, a premium currency, equivalent of Gem in Clash of Clans. Another way to earn Jade is to invite players to play Dojo Mojo. The player can get 5 Jade with each new player invited to play Dojo Mojo.

4, Interesting twists

On Fire, When you achieve three consecutive wins in combat you will get on fire. On fire will lead to increase movement speed, damage and health. It will last until time expires or you lose a battle while attacking.

Extra troops from Friends: You can ask troops from your Facebook friends who are playing Dojo Mojo. Troops from your Friends will jump out of the Torii Gate to help you. They can be used for attacking and defending

Treasures include Golden Carp, Emperor’s Helm, Shogun’s Sword, Ancient Hourglass, and Guardian’s Urn. They can be activated based on your victory. They are mainly used to increase training time, production rate, HP and more.

While we are still playing the game, we just gave you a short impression based on our experience.  We will have a complete review once the game is open to the public.

Facebook Play Link: https://apps.facebook.com/dojomojo/

samurai siege

Space Ape’s Game Samurai Siege is Just a Rip-off of Clash of Clans

UK-based gaming company Space Ape Games has recently launched a game called Samurai Siege, which is a Japanese style Samurai warfare game as the title suggests. But its gameplay employs the same formula that is being widely used in strategy games like Clash of Clans and Backyard Monsters.  This trend starts when a facebook game Backyard Monsters has successfully attracted millions of players on Facebook platform and Clash of Clans has ported the concept of Backyard Monsters to iOS platform. The result is that Clash of Clans is more successful than Backyard Monsters in every front even though Kixeye released an iOS version of Backyard Monster in June trying to regain its former glory on iOS platform.

On the surface, Samurai Siege is a strategic game re-skinned with a Japanese theme under which players can train Ninja, Samurai and many other units we often see in Japanese video games. This modification based on the concept of Clash of Clans was implemented perfectly enough, so much so that you will be easily immersed into a world full of Japanese style stuff like music, troops, plants, and storyline.

However, after you completing a few dungeons and missions that are supposed to help unlock buildings and troops, you will find out that Samurai Siege is nothing but a copy of Clash of Clans. On the one hand, Samurai Siege requires you to build your walls and traps you use to defend your village. If there is no empty space, you will have to remove bush, rock, Sakura tree to house your buildings. On the other hand, the troops deployed in NPC villages or player’s villages are all disappeared, which is identical to what Clash of Clans features.

If you would spend time playing the game for about 10 days, you will be more likely to have the same feeling with me that Samurai Siege. Even there are a lot of events are being copied from Clash of Clans.

Honestly, Samurai Siege would be a great game if a player never played games like Clash of Clans or Backyard Monsters. While if you are an active fan of Clash of Clans, you can still find it addictive.

Simply put, there are a lot of copies of Clash of Clans, and the number of such apps for iOS or Android is still growing. They are all eager to take a pie from this lucrative business. If a developer is now designing such a game, my suggestion is that you need to change something that plays differently with Clash of Clans and add some interesting modification for its gameplay not just with the same gameplay under a new theme. A good example is that IGG is doing good in the right direction with its newly launched Castle Clash.

iTunes Link/ App Store Link: https://itunes.apple.com/nz/app/samurai-siege/id643798619?mt=8

How to Get Hero Shards in Castle Clash

Shards or Hero Shards are rare Items dropped from dungeons for the purchase of Heroes in Castle Clash and can be obtained by challenging dungeons.

There is a chance to drop Shards by challenging dungeons. If a Dungeon marked with a Skull icon, it has a higher chance of dropping Hero Shards.

If you want to build your legendary heroes, you will have to stock up more than 1200 shards.

apoc wars

Apoc Wars is a Story-driven COC-like Game for iOS and Android

Two months ago, I played Apoc Wars on my iPad. It is a strategy game that takes on the core gameplay of what Clash of Clans features and adds some new twists like Troops Controlling, Story-driven missions as well as a modern apoc military theme that feels like a different experience of attacking and defending.

Well: That were my first impressions of Apoc Wars.

Today, I just downloaded the game on my Google Nexus 10 and played a bit. It does not pamper  too much with the iOS version, just compatible with some major android phones and tablets.

After I’ve played Apoc Wars for a few minutes, I still have the problems below:

1, Meaningless storyline for an attack-oriented game

2, Two dark theme that is not friendly to the eyes

3,  Multiple Layer controls that makes the game complicated and hard to navigate

4, Buttons takes up too much space.

5, Attacking and Defending are short of strategies.

6, and many more

iTunes Link / App Store Link: https://itunes.apple.com/us/app/apoc-wars/id615521448?mt=8

Google Play LInk: Android LInk: https://play.google.com/store/apps/details?id=com.mobage.ww.a1415.ApocWars_Android