Monthly Archives: September 2013

Kingdom Clash: Another Strategy Game Like Clash of Clans

If you were following our website, you would probably know a lot of new games that take on the gameplay of Clash of Clans. Today, I would like to share you guys another new strategy game called Kingdom Clash, which is pretty much similar to Clash of Clans.

Kingdom Clash is published by FireMocha/Storm8, a well-known mobile game publisher behind Dragon Story, Castle Story, etc.. The game immediately reminds me of Storm8’s Castle Story in terms of graphics and mission system, but as I followed missions to perform actions, I found Kingdom Clash is nothing but a ripoff of Clash of Clans.

Unlike Clash of Clans, Kingdom Clash gives you three-day protection shield and during this period, you can maximize your efforts of building structures, training or upgrading troops, looting resources from NPC kingdoms. After 3 days of building, your Kingdom will be open for attack from other Players. If you choose to attack players before the 3 days are up, your Kingdom becomes available for attacking.

Another difference from Clash of Clans is that Kingdom Clash features a mission system that allows newbies to easily build their kingdom by following missions. By contrast, Clash of Clans is not newbie-friendly. Some players even complaint they could be easily lost in the game.

Except for these two features implemented, I do not see other noticeable changes in Kingdom Clash. Instead, the game has all annoying things that most players were always complaining about to TeamLava and Storm8. If you played any game of this company, you would find their games are pretty expensive and they does not even offer players free ways to acquire Gems. Kingdom Clash is no exception.

After you complete the first 2-minute tutorial, you will have at most 100 Gems. And even you are pretty short of resources. But I do not have such a problem in Clash of Clans. Anyway, building your Kingdom requires a careful balance of managing your resources, defending your Kingdom and attacking other Kingdoms.

Copycats of Clash of Clans still have potential in the Appstore and Google Play Store if they improve on Clash of Clans and add something new to this already familiar mechanics. Since Storm8 has a lot of fans, i do think this new game would gain a quick and high ranking in the App Store. Let’s see how this game works out!

iTunes App Store Download: https://itunes.apple.com/app/id638320037

Temple Run’s Imitator TrendDNA Follows the trend COC Gaming with Rising Clans

It has been over a year since the Finnish gaming company Supercell launched Clash of Clans in the App Store. The game performs so extremely well that it have been staying at the top of Apple’s iOS game charts. This leads more and more developers to imitate this super addictive strategy game, and so far, there are over 30 copies of “Clash of Clans” released for iOS, Android and Facebook.

Today, China-based TrendDNA, one of the earliest developers imitating Temple Run, unveiled a Coc-eque game for Android called Rising Clans that apparently copies what Clash of Clans boasts – neat and clean art designs, animated troop battles and clans-oriented wars. The developer also called its game as an Android version of Clash of Clans.

By contrast, Rising Clans has no innovation to speak of, and because its release is a bit late in the Android market that was dominated by IGG’s Castle Clash, the most successful copycat of Clash of Clans for Android that features Hero Defense, Dungeon exploration, and deployed troops survival.

Do you own an Android Phones or Tablets? You can now download and install this app via this link: https://play.google.com/store/apps/details?id=com.last.coc

Amazing Clan War Stole All Data from Clash of Clans

It has come to my attention that some developers have stolen data from an already-successful game and re-skinned it with a new look. This phenomenon is not new in gaming world and culminates in extremely burgeoning mobile industry, followed by a handful of popular titles like Clash of Clans, Candy Crush Saga, Kingdoms of Camelot, Puzzle and Dragons, Temple Run, etc.. Such phenomenon prevails these day mostly because mobile games seem to have less investment than traditional PC or console games.

Clash of Clans is one of the most successful iOS games and has the largest base of imitators. Of all Clash of Clans copies, some added some twists with a completely new theme and presentation; some slightly changed the interface layout and basic artworks and some are designed for other platforms like Facebook, and Android. However, a small portion of developers are cheating on the original by hacking the server and stealing the source code to relaunch the game in the black market.

A game called Amazing Clan War is just a game that has stolen all data from Clash of Clans and slightly changed itself. Surprisingly, it has passed the approval of the Apple Team and appeared in the worldwide app store.

I have played Amazing Clan War for a few hours and found that it is nothing but a blatant ripoff of Clash of Clan from interface, color scheme, gaming mathematics, sound, music, presentation and everything.

Honestly, I can accept a copycat with some fundamental changes. For example, Castle Clash, on the surface, is a copycat of Clash of Clans, but it has added a lot of new elements like hero concept, engaging troop survival, dungeon exploration, etc.. But if a game that completely copied the original and has been officially approved by the Apple Team, that is a shame!

Here is the iTunes App Store link for Amazing Clan War: https://itunes.apple.com/app/id686390633

Call to Arms Review – GREE’s New iOS Game Takes On Clash of Clan

These days, it seems you can’t be a major iOS publisher without doing your own take on Supercell’s Clash of Clans. GREE has just released thrown their offering into the pit, the military-themed Call to Arms. In this case, it’s Clash of Clans if the clash took place in modern times and the units had access to firearms and tanks.

Call to Arms has all the trappings of this very specific subgenre of social, real-time strategy games. You’ve got resource buildings constantly minting Coins and pumping Oil for you. You’ve got a Central Command to protect from other players. You can build Howitzers and Tactical Missiles to protect your base. You can train Private Joes and Bolt-Actions to raid other players’ bases to steal their resources and earn Medals. The terms aren’t nearly as catchy, but the basic gameplay is nearly identical.

Honestly, I worry that some of these games are trying too hard to be like Clash of Clans. It seems like companies should be taking Clash of Clans as a springboard and then innovating from there rather than trying to copy the Clash formula so exactly that the game feels like a fan-made tribute to Supercell. That is, you don’t get players by doing the exact same thing that the #1 game in the genre is doing. You get players by doing something better — or at least different.

That said, Call to Arms is no more guilty than the many other Clash clones we’ve seen his the App Store. Although, I do think Call to Arms is a more awkward clone because the theme doesn’t really fit the mechanics. The single best example of this awkwardness is the most basic unit in the game, Private Joe. He’s the equivalent a Clash’s barbarian. An average unit all-around that’s cheap and quick to produce. The problem is, Clash’s Barbarians wield swords and Private Joes wield machine guns. How does GREE get around this? They just make Private Joe walk right up to a building before he starts unloading. It looks completely stupid. Sure, it’s mechanically identical to Clash of Clones and it may even be better for the game’s balancing. I don’t care —there’s a serious disconnect that happens when the mechanics so poorly represent the theme and that needs to be addressed.

Before I move on, can I just say how much I hate the way Private Joe and the rest of the units look? GREE is clearly trying to capture the same cartoony charm of Clash and it just didn’t go well. They combined cartoon body proportions with much more realistic facial proportions and the results are just ugly. It’s absolutely apparent in-game when you see male characters next to female characters. The females at least got large cartoony eyes to match their huge noggins so they don’t look nearly as ridiculous as their male counterparts. I am normally the kind of player who can easily look past bad graphics if there’s good gameplay… oh, there it is! The gameplay’s not that good (and it’s certainly nothing new) so the graphics are sticking out like a sore thumb. I can’t begin to accurately describe how unsatisfying it feels to unleash an army of hideous hobbit-goblin crossbreeds that are too stupid to shoot a building unless they’re close enough to punch it. They’re not cool, powerful, cute, or even funny. To continue beating this dead horse: there is not a single reason I want to use the game’s most basic unit. Don’t even get me started on the next unit, who happens to attack things by bumping into them with the miniature Jeep he’s driving.

To GREE’s credit, Call to Arms is bringing a few additions to the table. Alliances can engage in Alliance vs. Alliance warfare in fierce combat for territory and other rewards. All players can receive a free item from the Cargo Plane Airdrop on a daily basis. Finally, Call to Arms has a building you can construct that will let you simulate attacks on your own base. This is an incredibly cool feature that lets you experiment with the AI, test offensive strategies, and test your base for defensive weak points — all without the constant drain on your Medals and resources that you’d definitely experience if you ran these tests against other players.

Call to Arms is monetized through the in-app sale of Gold bundles. Just like Clash of Clans, the premium currency can be earned at a slow rate in-game by clearing the obstacles that naturally spawn around your base. Gold can be used to instantly buy more Coins or Oil; to speed up construction, training, and upgrades; and to purchase more builders (which are actually adorable little versions of Rosie the Riveter from the classic “We Can Do It!” WWII posters). It starts at the same rate as Clash (500 for $4.99) but the bigger bundles actually give better rates than Clash does.

Call to Arms plays so similarly to Clash of Clans that I don’t think anybody would want to invest their time and money into both. The theme is probably the single biggest difference, so if the more modern theme has some appeal to you that medieval fantasy doesn’t, Call to Arms might be your cup of tea. It’s worth mentioning that Clash feels more polished overall. Of course, Clash of Clans has had over a year to get to that point. In its current state, I don’t think Call to Arms adds enough to the formula to make up for the refinement it lacks. The self-attack simulator is really cool, but I don’t know if it alone is worth the one or two weeks you would need to put into the game in order to afford the simulation building. Then again, the game is completely free, so if you’d like to see how it works and you’ve got time on your hands, there’s nothing stopping you.

Download Call to Arms from iTunes App Store: https://itunes.apple.com/ca/app/call-to-arms/id653120964?mt=8